Quests are discoverable using the mini map, where an icon will appear when you are near a quest-giving NPC or object. NPCs worth talking to will glow a slight yellow, indicating that they offer a quest or advance an objective. A compass will help direct players towards nearby towns, dungeons, and places of interest. This feature is intended to preserve the feeling of a traditional single-player Elder Scrolls experience. The compass is one of many UI elements however, that may be disabled if the player prefers not to use it. While the player is out moving around the world or on a mission, the game is designed to reward exploration with small events or challenges which are hidden off the beaten path. Additionally, exploration will lead to discovery of additional quests, loot, and possibly, achievements throughout the world.
In other Elder Scrolls games, exploration is one of the most alluring factors to bring people into that game. ESO combat’s always fun, and there are 4 classes to play including the templar. The story is usually pretty good, but just having the opportunity to explore an open world is one of the most awe-inspiring features of Bethesda Games. They really seem like they trying to captivate that in The Elder Scrolls Online. I just hope that they are successful.