Tag Archive: teso guide

The Importance of Crafting Guides in the Elder Scrolls Online

TESO Quests Explanation

Quests are discoverable using the mini map, where an icon will appear when you are near a quest-giving NPC or object. NPCs worth talking to will glow a slight yellow, indicating that they offer a quest or advance an objective. A compass will help direct players towards nearby towns, dungeons, and places of interest. This feature is intended to preserve the feeling of a traditional single-player Elder Scrolls experience. The compass is one of many UI elements however, that may be disabled if the player prefers not to use it. While the player is out moving around the world or on a mission, the game is designed to reward exploration with small events or challenges which are hidden off the beaten path. Additionally, exploration will lead to discovery of additional quests, loot, and possibly, achievements throughout the world.

In other Elder Scrolls games, exploration is one of the most alluring factors to bring people into that game. ESO combat’s always fun, and there are 4 classes to play including the templar. The story is usually pretty good, but just having the opportunity to explore an open world is one of the most awe-inspiring features of Bethesda Games. They really seem like they trying to captivate that in The Elder Scrolls Online. I just hope that they are successful.

The crafting system in ESO is discovery-based, but otherwise, it’s similar to that of Skyrim. The crafting skills available at launch will be Provisioner, Weaponsmith, Armorer, Alchemist, and Enchanter. Crafting is performed at special stations within the world. Blacksmithing uses an anvil and forge, alchemy requires an alchemist lab, enchanting uses an enchanter’s table, and provisioning will be done at a cook fire or kitchen.

The Importance of Crafting Guides in the Elder Scrolls Online

In The Elder Scrolls Online, they want to preserve a high degree of interactivity within the world, so crafting, hunting, and gathering resources will be an important feature in the game’s economics system. The ability to use and interact with objects throughout the world is an important way to connect the game to the Elder’s Scroll IP, because in every other Elder Scrolls game, you can interact with nearly every object. They want players to be able to loot crates, barrels, and chests, and also harvest resources throughout the world. Crafting materials will drop off enemy creatures and their exact function must be determined throughout experimentation. Each crafting component will have 4 different effects, depending on how it is used. Certain valuable crafting ingredients will only be attainable from within the AvA-enabled regions of Cyrodiil, so the PvP regions.

During crafting, a primary component and a secondary component are combined, plus up to 3 optional additive components, which can be added to change the product created. The quality of each additive can be increased to produce an even more powerful effect. Basically, you have your 2 main materials and 3 materials to make the product better. If those extra materials are of higher quality, you will get a higher-quality product such as a rare fish. As you are crafting, you will earn crafting points which you can distribute between the 5 crafting skills. You can use these points to become a Jack of All Trades and be competent, but not exceptional in all 5 skills. Or you can choose to focus and master 2 of these skills completely.

Crafting will play an important role in optimization of the player’s equipment. Items that drop within the world can be augmented and upgraded by a player crafter; making the economic and the material importance of crafting relevant even at the endgame. Crafters will be able to make some of the most powerful items in the game, but there will be a system in place to prevent the mass production of legendary-quality items.

Elder Scrolls Online Guide to Combats

There are many similarities and there are many differences in The Elder Scrolls Online compared to the previous games in the series. If that sounds suspicious, perhaps a turnoff for you hardcore Elder Scrolls fans, know that since its alpha version, ZeneMax has been inviting hardcore Elder Scrolls fans like yourselves to test the game and they have praised highly how similar the Elder Scrolls Online feels to Skyrim in controls and combat. It will also be wise to remember at this point that Elder Scrolls Online will also have mounts just like in Skyrim. Before I get into the big differences, let’s refresh what we know and what is similar about the Elder Scrolls Online’s combat system. I’ll be using Skyrim as a demonstration point.

Elder Scrolls Online Guide to Combats

As you have probably experienced for yourself, the Elder Scrolls combat system involves using the WASD keys for movement and your mouse for aiming and attacking. There is no auto-attack. Your weapon attacks by clicking the left mouse button and you can block by holding the right mouse button. Physical attacks and blocking consume stamina and magicka for spells. A quick click of the left mouse will perform a light attack and holding will perform a heavy attack. Unlike in Skyrim, there is no extra resource cost with heavy attacks in the Elder Scrolls Online.

To achieve a successful attack or block with your ESO weapon, you must be facing your target and have the aim cursor in the middle, relatively close to your target. Failing to do so will result in you missing completely. This applies to all weapons, including projectile attacks, like spells and arrows. One of the differences in the Elder Scrolls Online is how projectiles work. Instead of straightforward unguided attacks, your projectiles will have a slight lock-on and will seek your target even if your target should move. If your target moves a little to the left or right, the arrow for example will follow. It’s not a perfect lock-on though. Your enemy, especially if they dodge, will most certainly be able to avoid your attacks.

By double-tapping a movement key, your character can perform a dodge maneuver which will consume some stamina but will allow you to avoid incoming attacks. There exists a second targeting system similar to Tab-targeting. It’s not a full lock-on either, and will still require you to aim your attacks carefully. The Tab-targeting simply exists to help you to specify which enemy out of a crowd of enemies is your focus. It does not lock-on your camera and you will still have full control to attack other targets.

7 Kinds Of Skills in ESO

There are 7 confirmed varieties of skilled lines within the game: Class, weapon, armor, racial, world, guild, and alliance versus alliance. Yes, that’s right; there will be race-specific traits. The Dark Elf, for example, can spend a skill point and increase its racial trait that only Dark Elves have. These skill lines allows your character to develop more into that specialization however you like. Some skill lines, such as your class, have multiple sub-skill lines to explore. Unique quest-based skill lines, like vampirism are also present. Players may choose 6 abilities, including one ESO Ultimate ability, to actively use at any given time. These class abilities and weapons can be changed on-the-fly and reflect the player’s current loadout that can be adapted to various situations. Skill selection is another way which players can differentiate themselves from others of their class. Through continued use of your abilities, you’re eventually given the chance to morph your ability into a new form which may simply strengthen it or change it into something completely different, like a single-target spell into an area of effect.


Constellations and birth signs are incorporated into The Elder Scrolls Online in the form of Moon Disc Stones which function similarly to the guardian stones and Skyrim, allowing the player to choose a buff associated with particular constellation. Some Moon Disc Stones also unlock an additional ability for players to have them active.

These are the basics of classes and character development in The Elder Scrolls Online. There are some classic RPG aspects, of course, but certainly, The Elder Scrolls flavor is strong here. Most MORPG’s are strict about your character’s evolution, and out of the choices, there is usually some must-play build that almost everyone uses. I’m personally very excited about The Elder Scrolls Online and its make-your-own-class approach. While The Elder Scrolls Online has suggested skill lines, I think most players, myself included, will have a lot more fun experimenting with different builds and weapons, and mixing a lot of interesting combinations together.