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Quests are discoverable using the mini map, where an icon will appear when you are near a quest-giving NPC or object. NPCs worth talking to will glow a slight yellow, indicating that they offer a quest or advance an objective. A compass will help direct players towards nearby towns, dungeons, and places of interest. This feature is intended to preserve the feeling of a traditional single-player Elder Scrolls experience. The compass is one of many UI elements however, that may be disabled if the player prefers not to use it. While the player is out moving around the world or on a mission, the game is designed to reward exploration with small events or challenges which are hidden off the beaten path. Additionally, exploration will lead to discovery of additional quests, loot, and possibly, achievements throughout the world.
In other Elder Scrolls games, exploration is one of the most alluring factors to bring people into that game. ESO combat’s always fun, and there are 4 classes to play including the templar. The story is usually pretty good, but just having the opportunity to explore an open world is one of the most awe-inspiring features of Bethesda Games. They really seem like they trying to captivate that in The Elder Scrolls Online. I just hope that they are successful.
The crafting system in ESO is discovery-based, but otherwise, it’s similar to that of Skyrim. The crafting skills available at launch will be Provisioner, Weaponsmith, Armorer, Alchemist, and Enchanter. Crafting is performed at special stations within the world. Blacksmithing uses an anvil and forge, alchemy requires an alchemist lab, enchanting uses an enchanter’s table, and provisioning will be done at a cook fire or kitchen.
In The Elder Scrolls Online, they want to preserve a high degree of interactivity within the world, so crafting, hunting, and gathering resources will be an important feature in the game’s economics system. The ability to use and interact with objects throughout the world is an important way to connect the game to the Elder’s Scroll IP, because in every other Elder Scrolls game, you can interact with nearly every object. They want players to be able to loot crates, barrels, and chests, and also harvest resources throughout the world. Crafting materials will drop off enemy creatures and their exact function must be determined throughout experimentation. Each crafting component will have 4 different effects, depending on how it is used. Certain valuable crafting ingredients will only be attainable from within the AvA-enabled regions of Cyrodiil, so the PvP regions.
During crafting, a primary component and a secondary component are combined, plus up to 3 optional additive components, which can be added to change the product created. The quality of each additive can be increased to produce an even more powerful effect. Basically, you have your 2 main materials and 3 materials to make the product better. If those extra materials are of higher quality, you will get a higher-quality product such as a rare fish. As you are crafting, you will earn crafting points which you can distribute between the 5 crafting skills. You can use these points to become a Jack of All Trades and be competent, but not exceptional in all 5 skills. Or you can choose to focus and master 2 of these skills completely.
Crafting will play an important role in optimization of the player’s equipment. Items that drop within the world can be augmented and upgraded by a player crafter; making the economic and the material importance of crafting relevant even at the endgame. Crafters will be able to make some of the most powerful items in the game, but there will be a system in place to prevent the mass production of legendary-quality items.