Do you have a minute? Then check out this manual I found that has the FASTEST leveling tactics. This guide is the main reason why I was the first in my guild to reach level 50. You can read more of my review of the guide here.
The biggest event in The Elder Scrolls is the launch of this astoundingly broad MMROPG. Previous games focused on specific regions such as High Rock, Cyrodil, or Skryim; this game allows the user to range freely across the continent of Tamriel. That is, at least, the final goal of the creators, and newcomers to the game want to know how skills such as Lockpicking differ from Skyrim and Oblivion.
The previous two Elder Scrolls games featured a mini game, where random luck is balanced out with user skill. The Elder Scrolls Online allows for a mini game more similar to the one featured in Oblivion, and Lockpicking is influenced primarily by leveling the character. Previously, lockpicking was a skill so that a specialist could open a master lock at a lower level.
Lockpicking in The Elder Scrolls online is not a class skill but an ability available to all players. The stealth class in this installment is the Nightblade, but this class receives no bonuses to Lockpicking. Locks feature on chests only, and doors are opened by quests or keys. Lockpicking in this game is competitive, meaning that the attempt must be completed in real time while rivals might be attempting to kill you.
Several players can attempt the same chest but not at the same time. A player is afforded a time limit, wherein they must successfully depress five pins to open the lock. If they cannot succeed within the time limit, they are locked out of the chest for a minimum of ten seconds, during which other players can try their luck. If another player successfully loots the chest, then those items are permanently removed. If all contents are looted, then the chest will disappear.
It is possible to interrupt a lock picking attempt by killing the other player, although this is reserved for members of rival factions. Whenever another player is picking open a chest, it is impossible to attempt until the other player loses his or her time limit. The total number of attempts available is dictated by lock picks carried and competition by other players.
Locks are set in four difficult modes from Simple to Master. Tumblers are not more tricky at higher difficult levels; the time limit is just shorter. This makes for somewhat redundant game play, although the risk of being killed while trying to open a valuable chest is a unique dimension that no previous Elder Scrolls game has offered.